Texterous

Cambridge Tech Week

Eight Quarters

Two years as Chief AI Officer of a company you have never seen. Grow adoption, keep the board on side, and try to still be there in quarter eight.

Today at the stand

The job

You have just been made Chief AI Officer.

A company you have never seen has hired you to get AI actually used, not talked about. You have two years. That is eight quarters, and the whole thing takes about three minutes.

Your goal. Get as much of the company genuinely using AI as you can.

How you lose. The board runs out of patience and pulls your mandate. Then you are out, whatever quarter you are in.

The board is your company

Every block is a team. Height is how deep AI has gone.

  • Untouched. Nobody there is asking for anything.
  • Started. Something is running. It has not stuck yet.
  • Adopted. They use it weekly, and it spreads to the teams next to them.
  • Lost. They tried it, it went badly, and they are done for this year. Lost teams block the spread behind them.
  • Your mandate is the tall tower in the middle. It is not a team. It is how much rope the board still gives you, and it is the thing you are defending.

Three moves a quarter

Money is rarely the problem. Attention is.

You can only do three things a quarter, so what you skip matters as much as what you buy. Every move is explained again on screen when you pick it up.

    What goes wrong

    Things walk in from the edges, and you always see them coming.

    A threat appears on the edge of the board and sits there for a whole quarter before it moves. That is your warning.

      And one that does not walk in. Risk climbs on its own as more of the company runs on AI. Push it too high and something goes publicly wrong on your most adopted team, unless you put an eval harness on it.

      How you win

      Get them up the ladder and still be there in quarter eight.

      Your score is how far up that ladder you got them, how many teams ended up adopted, how much mandate you had left, and how much budget you did not need. Incidents and lost teams come off it.

      The leaderboard is the point. Every company is worth the same, because the harder ones carry a score multiplier. Top of the board at the end of the day wins a Clawdmeter.

      Two ways to lose that nobody expects. Sprinting: build everywhere, skip the boring safety work, and one incident takes half your board. Turtling: play safe, ship nothing, and the board pulls your mandate for having nothing to show.

      Quarter 1 / 8 3 left

      Fair company

      Company

      Quarter 1, done

      Here is what that did

      0

      Put it on the board

      Eight Quarters

      The board